![]() That way people can see the context of your question, and can potentially use that to give a more appropriate answer, or as a starting point from which to show you a solution. As an aside, that's a useful technique to use when you're asking a question: copy your nodes, then paste them here on the forum, surrounded by Code tags (there's a button above the forum edit box). I'll include the node code at the end, which you can copy and paste directly into Fusion to see the nodes I made. ![]() Note that this method only works if the particles are all separate - if any particles overlap, they would get a single stroke outline, not one per particle. Producing the following output (left = output of pRender right = with stroke added): But a similar result can be achieved, most likely in a variety of ways (as is often the case in Fusion). I don't believe there's any 'stroke' option in the particle system itself.
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